⚙ī¸Modifications

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  • The overworld is 30k x 30k blocks in size, and the nether and end are 15k x 15k blocks in size. These will expand over time. They can be viewed online here: https://map.ecosmp.net

  • Nether Portals have a ratio of 2:1 between worlds. For example, a portal at the coordinates 1000, -1000 in the overworld would be at 500, -500 in the nether.

  • Rank Perks can affect gameplay. However, they are almost all quality-of-life perks.

  • Day Length is altered. Day is 40 min, and night is 20 min.

  • Angel Chests will keep items safe when players die. They can be teleported to by clicking in chat or by using /actp. 10% of items will be lost on death to keep things challenging.

  • Replanters/Composters can be used to make replanting farms much easier. Learn more here.

  • Villagers can be easily moved using leads. There can only be 32 villagers per 3x3 plot area, and their AI will be automatically disabled when in a large trading hub. They will still restock their trades normally and will still work in things like iron farms.

  • Redstone will function exactly as it does in vanilla 99% of the time. There are a few changes, however. Observer clocks and zero tick farms are disabled. We are using alternate-current redstone implementation; learn more about this here.

  • Hoppers have a different crafting recipe than normal. They can be crafted by surrounding a chest by diamonds in a crafting table (Java only) or in /shop by trading 1 chest and 8 diamonds for 1 hopper.

  • Silk Touch Tools do not pay Jobs money to prevent all potential exploits.

  • Phantoms do not spawn naturally in the world. Phantom membrane can be obtained from /shop.

  • Farmable Mobs Stack up to 64 mobs per stack and are limited per 3x3 chunk area. This allows players to have large amounts of mobs in small areas. It also allows almost every type of mob farm to work while keeping the economy balanced. See more about mob stacking/breeding/limits here.

  • Mob Farms have a hard despawn range of 64 blocks, a soft despawn is 32 blocks, and the mob-free zone is vanilla 24 blocks (see a diagram of this below). While almost all types of mob farms work, portal farms are disabled. Mob drops are disabled if the mob dies from cramming. These changes allow almost every type of farm to work without having a massive negative impact on server performance.

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