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Towns & Nations

Towns

  1. 1.
    Find a good location to start your town using /map in-game. You can also view these links here.
  2. 2.
    Use /t new [townname] while standing in the plot you would like to start your new town in. Use /plotborder or press F3+g to see the plot borders.
  3. 3.
    Use /t deposit [amount] to deposit some money into your new town bank. Money in the town bank is used to claim more land and to pay daily upkeep to the server. Money in the town bank can be deposited or withdrawn at any time by the town leaders. Use /towny prices to see all prices/fees.
  4. 4.
    Use /t claim while standing in plots bordering your original home plot to expand your territory.
  5. 5.
    Invite friends to your town using /t add [playername]. They will accept or deny using /t accept/deny [town_name] or by clicking in chat.
  • If you prefer more of a visual approach you can use most of Towny's features from an in-game GUI by using the command /tgui.
  • Towns can claim 32 plots per resident free of any initial charge.
  • Bonus plots can be purchased for $1,000 in-game money using /t buy bonus. Bonus plots can also be obtained by joining a nation.
  • If a town fails to pay upkeep, it will go bankrupt. If the town hits its debt cap, it will fall. The debt cap is $10,000 per resident in the town.
  • There is a $50 daily upkeep fee on each claimed plot every real-life day. This money is taken from the town bank.

Outposts

  • Outposts are land claims that are not connected to your original town area.
  • This is useful to claim things like spawners that you find out in the wild or in other worlds.
  • Every town can claim up to 8 outposts by default. This can be increased by joining a nation.
1. Stand where you want to create a new outpost. Use /plotborder or press F3+g to see the plot borders. 2. Use /t claim outpost 3. Use /t claim while standing in bordering plots to expand the outpost claim like you would for your regular town. 4. Use /t outpost [number] to teleport to your new outpost.

Nations

  • Nations are teams of up to 20 allied towns with up to 100 residents.
  • They offer various benefits/features such as up to 144 bonus plot claims and up to 4 extra outposts.
  • The larger the nation, the bigger its plot/outpost limit per town.
  1. 1.
    To create a nation, a player must be Master rank or above. They must also be the mayor of their town. It is free to create a nation once a player has met these requirements.
  2. 2.
    Use /n new [Nation_Name] to create a nation.
  3. 3.
    Nations pay a daily upkeep fee of $500 per town. This money is automatically withdrawn from the nation bank each day. Deposit money using /n deposit [amount].

Create A Campsite

  • Campsites allow players to temporarily claim and protect 1 plot of land for 72 hours before needing to relight the campfire or create/join their own town.
  • Whenever you're ready, create your own town or join one to permanently protect your things and gain access to surveying for resources and many other useful features.
  1. 1.
    Find a location for your temporary campsite. Use /map in-game or explore on your own until you find a good location.
  2. 2.
    Craft and place a campfire on the ground within the plot you want to claim. A message will pop up asking you if you want to make a camp there. Click on or type /confirm in chat.
  3. 3.
    Done! Your camp is created. You and your things will be protected for up to 72 hours as you get started. If you want to extend this time, simply relight the campfire after the 72 hours have expired.

All Commands:

Official Video Guides: