Settings & Modifications
Last updated
Last updated
Our main server is currently running Minecraft 1.20.2 as we work with various plugin developers to ensure full compatibility with 1.21. Due to significant game changes, features like boosted items require extensive updates before they can function properly on the new version.
While we wait for plugin updates, we're also preparing exciting new additions, including items, economy features, and other gameplay enhancements that will roll out alongside 1.21. Stay tuned to the #updates channel on our for the latest announcements—we'll let everyone know as soon as 1.21 is ready to launch.
No server-wide reset – All player progress, including ranks, money, and claimed land within towns, will be fully preserved even through major updates.
Wilderness chunk reset – Unclaimed wilderness areas will be refreshed and updated to the latest version.
Vanilla Structures – When wilderness chunks reset, things like dungeons and other structures will be regenerated in new locations using randomized structure seeds.
We’ll provide plenty of advance notice before the wilderness reset, so players have time to claim any important areas. Keep an eye out for updates as we get closer to the transition!
The overworld is 30k x 30k blocks
The nether is 15k x 15k blocks'
The end is 15k x 15k blocks (worlds may increase in size over time)
Towns are an essential part of the gameplay here on EcoSMP. They are what allow players to claim land and protect their things. Beyond that, they have several other important uses. Learn more on the Towns & Nations page.
EcoSMP stands for economy SMP and therefore, the economy is very important on the server. Learn more about it on the In-Game Money page.
Most rank perks are quality-of-life features that improve the experience and give players extra incentives to aim for. They can affect gameplay to an extent, so its important to be aware of them to get the best out of your time on EcoSMP.
See a full list of rank perks on the In-Game Ranks page.
Boosted items can be obtained from the Mystery Box. They give players more Jobs money as they use/wear them.
There are five different rarity levels with 75 different obtainable items.
Boosted items must be earned, they cannot be purchased with real money.
Learn more on the Boosted Items page.
Angel Chests will keep items safe when players die. They can be teleported to by clicking in chat or by using /actp
. 10% of items can be lost on death to keep things challenging (excludes enchanted items).
Have a ratio of 2:1 instead of 8:1. For example, a portal at the coordinates 1000, -1000 in the overworld would be at 500, -500 in the nether.
Mobs/Entities cannot pass through portals on the server to improve server performance.
While nearly all types of mob farms will work on the server, some changed settings will affect them. Mainly, the AFK location of farms needs to be 64 blocks away instead of 128. Read more about this on the Mob Spawning page before building your mob farms!
Farmable mobs stack up to 64 mobs per stack and are limited per 3x3 chunk area. This allows players to have large amounts of mobs in small areas. It also allows almost every type of mob farm to work while keeping the economy balanced. See more info on the Mob Spawning & Mob & Block Limits pages.
View distance is set to 10 chunks in all worlds.
Simulation distance is set to 5 chunks in all worlds.
Info on entity activation/tracking rages can be found on the Mob Spawning page.
There are limits to how many of certain mobs and blocks can be in one area. Read more about this on the Mob & Block Limits page.
Villagers can be easily moved using leads. There is a limit of 32 per 3x3 chunk area (read more on the Mob & Block Limits page), and their AI will be automatically disabled when in a large trading hub. They will still restock their trades normally and will still work in things like iron farms.
Hoppers have a different crafting recipe than normal. They can be crafted by surrounding a chest by diamonds in a crafting table (Java only) or in /shop
by trading 1 chest and 8 diamonds for 1 hopper. Learn more on the Hoppers page.
Can be used to make replanting farms much easier. Learn more on the Boosted Items page.
Phantoms do not spawn naturally in the world. Phantom membrane can be obtained from /kit phantom
.
Redstone will function exactly as it does in vanilla 99% of the time. There are a few changes, however. Observer clocks and zero tick farms are disabled. We are using redstone implementation; learn more about this .